Along with the scholarship, Christine and four other finalists from around the country received a trip to Los Angeles to visit Google’s L.A. office and to attend the Electronic Entertainment Expo, or E3, one of the largest and most hotly anticipated gaming trade shows in the world. That was a thrilling opportunity for the aspiring concept artist, who hopes to work for a major video game developer like Blizzard Entertainment or Bethesda Softworks someday.
“The (Bethesda) event coordinator gave me a business card,” she said, star-struck.
But Christine is likely to be in the minority if she does end up working in the video game industry. According to Google Play, 49 percent of mobile gamers are women, but women are underrepresented on development teams. Only 27.8 percent of the gaming industry is female, transgender or other gender identities, and only 23 percent of women feel there is equal treatment and opportunity for all in the industry.
“I want to be part of pioneering that new perspective,” she said.
‘Form of interactive art’
Christine’s imagined game follows a shape-shifting little girl named Mazu. Her sketchbook is filled with drawings of the character imagined as various woodland creatures, and water-colored backgrounds in soothing, natural tones.
The scholarship committee praised Christine’s artwork as “original and inspiring.”
“The game captures the exhilarating and scary process of exploring new environments, while also growing up, through an engaging story,” Google Play wrote in its announcement of the scholarship winners.